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A VR game that makes the freshwater eel the star of an underwater adventure. Built for secondary school students, Eel Reunion has players navigate a submerged world to recover an eel family's eggs. As lead designer and developer, I brought it to life in Unity using C#, with 3D assets modeled in Blender.

I’m a biomedical production designer and the founder of NK Cell Studio. I help scientists and clinicians communicate what matters most to them. Collaboration is at the heart of how I work. I began as an art teacher, building immersive lessons alongside fellow educators, and graduate training in biomedical visualization later gave that instinct a scientific foundation. Since then I have led multimedia projects for audiences across health and the life sciences, often serving as the bridge between researchers, designers, and engineers so that nothing is lost in translation. My work is vibrant by nature and rigorous by training. I am a lifelong learner, happiest when a project asks me to understand something new, and immersive media is where that curiosity runs deepest.
