VR Lumbar Puncture
An immersive lumbar puncture simulation designed for a medical student to resident audience. To learn more about how this experience was made, click here!
Software: Unity, Blender, 3dsMax, Substance Painter, and Adobe Suite
Audience: Medical to resident level audience.
VR Virus Builder
This project explored using virtual reality as a means to educate a general audience as to the role of bacteriophages in combating E. Coli. Centered within the small intestines, users find themselves at a control panel where they are tasked with correctly assembling the phages and eliminating the enemy!
Software: Unity, Blender, and Adobe Suite
My Role: Acted as asset creator and Unity animator, creating animations to reinforce functionality of experience.
Ryan Nini: 3D Modeler and Developer
Olivia Dodds: Primary Developer
Yilin Lee: 2D Asset Designer
VR Eel Reunion
Inspired by the Freshwater Eel Lifecycle poster, I’ve created an experience that invites a lay audience to get to know these mysterious creatures in a different way. Join Sylvia the silver eel as she looks for her family before she set’s off on her journey!
Software: Unity and Blender
Audience: General interested audience in exhibition setting.
Dr. Shepard - AR
As a proof of concept, Dr. Shepard is an animal crossing inspired character here to help children in waiting rooms become more comfortable with their visit.
Software: Unity and Blender
Audience: Elementary to Junior High patient audience
A Flame Forward
As part of the Vesalius Trust-a-thon, I had the privilege of leading a 16 person team to create a game within 3 weeks. This story follows our main character’s goal of finding their way back outside. As they find the exit they must confront different flames all of whom have been struggling with various mental health issues that echo the struggles we’ve all had through the pandemic.